Global market for augmented reality in training and education

Market trends of augmented reality in training and education

The global augmented reality in training and education market size is expected to grow from USD 6.27 billion in 2021 to USD 10.37 billion in 2022 at a compound annual growth rate (CAGR) of 65.4 %. The market growth is mainly driven by businesses resuming operations and adapting to the new normal while recovering from the impact of COVID-19, which previously led to restrictive lockdown measures involving social distancing , remote working and closing business activities. which resulted in operational difficulties. The RA in the training and education market is expected to reach $68.71 billion in 2026 with a CAGR of 60.4%.

The trade research firm offers the Global Augmented Reality in Training & Education Market 2022 report in its Research Reports Store. This is the most comprehensive report available on this market and will help you gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the market size by region and country. It also compares historical and forecast market growth and highlights important trends and strategies that market players may adopt.

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Augmented reality in education and training market consists of the sale of augmented reality education and training software and related products. Augmented Reality is the latest cutting edge technology used in education/training to help students, corporate employees to equip them with knowledge or gain skills by experiencing and interacting with different forms of reality, simulation, games and others.

Some key augmented reality players in the training and education market are Google Expeditions Pioneer Program., zSpace, Magic Leap, Alchemy VR, Unimersiv, GAMOOZ, Meta Company, DAQRI, InGage, Popar, Chromville, NEXT/ NOW, VironIT, Groove Jones, HQSoftware, INDIA, Augment, Metagram, Fishermen Labs, Program-Ace, Apptension, Transition Technologies PSC, Quytech, Craftars, Appentus Technologies, BidOn Games Studio, Mofables, Cortex, ScienceSoft and Gravity Jack and Queppelin.

The countries covered by the global augmented reality in training and education market are Argentina, Australia, Austria, Belgium, Brazil, Canada, Chile, China, Colombia, Czech Republic, Denmark, Egypt, Finland, France, Germany, Hong Kong, India, Indonesia, Ireland, Israel, Italy, Japan, Malaysia, Mexico, Netherlands, New Zealand, Nigeria , Norway, Peru, Philippines, Poland, Portugal, Romania, Russia, Saudi Arabia, Singapore, South Africa, South Korea, Spain, Sweden, Switzerland, Thailand, Turkey, United Arab Emirates, United Kingdom, United States, Venezuela, Viet Nam.

Regions covered in the Global Augmented Reality in Training & Education Market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East and Africa.

Augmented Reality in Training & Education Market Segmentation:
1) By category:
Primary and secondary education
Preparing for the test
Requalification and Certifications
Higher Education
Language and other learning

2) Per device:
Class spotlights
smartphones
Laptop

3) By the end user:
Higher Education
K-12

Learn more about the report at https://www.thebusinessresearchcompany.com/report/augmented-reality-in-training-and-education-global-market-report

The table of contents of the report includes
1. Summary
2. Characteristics of the Augmented Reality in Training and Education Market
3. Augmented Reality in Training and Education Market Trends and Strategies
4. Impact of COVID-19 on augmented reality in training and education
5. Augmented Reality in Training and Education Market Size and Growth
……
26. Africa Augmented Reality in Training and Education Market
27. Augmented Reality in Training & Education Market Competitive Landscape and Company Profiles
28. Key mergers and acquisitions in the augmented reality in training and education market
29. Augmented Reality in Training and Education Market Future Prospects and Potential Analysis
30. Annex

This report covers market trends and dynamics of Augmented Reality in Training and Education Market in major countries – Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, Korea, South, UK and USA. The report also includes consumer surveys and various future opportunities for the market.

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This press release was published on openPR.

Helen D. Jessen