Virtual Reality in Education Market Demand, Key Driver

Virtual reality in the education market

The size of the global virtual reality in education market is expected to grow from $6.37 billion in 2021 to $8.66 billion in 2022 at a compound annual growth rate (CAGR) of 36%. The market is expected to reach $32.94 billion in 2026 with a CAGR of 39.7%.

The trade research firm offers the Global Virtual Reality in Education Market 2022 report in its Research Reports Store. This is the most comprehensive report available on this market and will help you gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the market size by region and country. It also compares historical and forecast market growth and highlights important trends and strategies that market players may adopt.

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The virtual reality in education market consists of sales of virtual reality hardware and software by entities (organization, sole proprietorship, and partnership) that have the potential to turn theoretical aspects of books into reality using the functionalities of virtual reality. Virtual reality is a computer-enabled simulation that is presented using projectors and computer programs. Virtual reality in education is applied at all levels of education today, including K-12, higher education, and vocational training.

Some key VR players in the education market are Google, Microsoft Corporation, Facebook Technologies LLC, IBM Corporation, HTC Corporation, Unimersiv, Samsung, Lenovo Group Limited.

The countries covered by the global virtual reality in education market are Argentina, Australia, Austria, Belgium, Brazil, Canada, Chile, China, Colombia, Czech Republic, Denmark, Egypt, Finland, France, Germany, Hong Kong, India, Indonesia, Ireland, Israel, Italy, Japan, Malaysia, Mexico, Netherlands, New Zealand, Nigeria, Norway, Peru, Philippines, Poland, Portugal, Romania, Russia, Saudi Arabia, Singapore, South Africa, South Korea, Spain, Sweden, Switzerland, Thailand, Turkey, United Arab Emirates, United Kingdom, United States, Venezuela , Viet Nam.

Regions covered in the Global Virtual Reality in Education Market are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle- East and Africa.

Virtual Reality in Education Market Segmentation:
By component
1. Material
2. Solutions and software

Per deployment
1. Cloud
2. On site

By app
1. Residential
2. Academic and training institutions

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The table of contents of the report includes
1. Summary
2. Characteristics of the virtual reality in education market
3. Virtual Reality in Education Market Trends and Strategies
4. Impact of COVID-19 on virtual reality in education
5. Virtual Reality in Education Market Size and Growth
28. Virtual Reality in Education Pipeline Analysis
29. Key Mergers and Acquisitions in Virtual Reality in Education Market
30. Virtual Reality in Education Market Future Prospects and Potential Analysis
31. Appendix

This report covers market trends and dynamics of Virtual Reality in Education Market in major countries – Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, United Kingdom United and United States. The report also includes consumer surveys and various future opportunities for the market.

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This press release was published on openPR.

Helen D. Jessen